A Move in Pokemon Go is an attack used by Pokemon in battle. Each Pokemon can have two different moves at any given time. One move is designated as a Fast Move while the other is a Charge Move. During battle, you can either choose to Dodge an attack or use a Fast/Charge Move.
All Move Types
Charge:Hold attack uses energy.
Fast:Tap attack to restore energy.
The following is a Current List of all Pokemon Go Moves and Types:
Last Updated: 2/25/2017
Pokémon Go Moves List
Fast 90.810.011.38
Aerial Ace
Charge 552.40.022.9-33
Air Cutter
Charge 602.70.022.2-50
Air Slash
Fast 141.28.311.710
Ancient Power
Charge 703.50.020.0-33
Aqua Jet
Charge 452.60.017.3-33
Aqua Tail
Charge 501.90.026.3-33
Aurora Beam
Charge 803.550.022.5-50
Charge 902.70.033.3-50
Charge 1303.10.041.9-100
Body Slam
Charge 501.90.026.3-33
Bone Club
Charge 401.60.025.0-33
Brave Bird
Charge 9020.045.0-100
Brick Break
Charge 401.60.025.0-33
Charge 602.30.026.1-50
Fast 121.211.710.014
Bubble Beam
Charge 451.90.023.7-33
Bug Bite
Fast 50.512.010.06
Bug Buzz
Charge 903.70.024.3-50
Charge 803.50.022.9-50
Bullet Punch
Fast 90.911.110.010
Bullet Seed
Charge Beam
Close Combat
Charge 1002.30.043.5-100
Fast 201.69.412.515
Fast 100.98.913.38
Cross Chop
Charge 501.50.033.3-100
Cross Poison
Charge 401.50.026.7-33
Charge 703.20.021.9-33
Fast 50.510.010.05
Dark Pulse
Charge 8030.026.7-50
Dazzling Gleam
Charge 1003.50.028.6-50
Charge 1004.70.021.3-50
Disarming Voice
Charge 703.90.018.0-33
Charge 652.50.026.0-33
Dragon Breath
Dragon Claw
Charge 501.70.029.4-33
Dragon Pulse
Charge 903.60.025.0-50
Dragon Tail
Draining Kiss
Charge 602.60.023.1-50
Drill Peck
Charge 602.30.026.1-33
Drill Run
Charge 802.80.028.6-50
Dynamic Punch
Charge 902.70.033.3-50
Charge 1203.60.033.3-100
Fast 10110.010.010
Energy Ball
Charge 903.90.023.1-50
Fast 121.110.910.912
Feint Attack
Fast 100.910.011.19
Fire Blast
Charge 1404.20.033.3-100
Fire Fang
Fast 110.98.912.28
Fire Punch
Charge 552.20.025.0-33
Fire Spin
Flame Burst
Charge 702.60.026.9-50
Flame Charge
Charge 703.80.018.4-33
Flame Wheel
Charge 602.70.022.2-50
Charge 702.20.031.8-50
Flash Cannon
Charge 1002.70.037.0-100
Focus Blast
Charge 1403.50.040.0-100
Foul Play
Charge 7020.035.0-50
Frost Breath
Fast 100.98.911.18
Fury Cutter
Fast 30.415.07.56
Future Sight
Charge 1202.70.044.4-100
Giga Drain
Charge 503.90.012.8-100
Grass Knot
Charge 902.60.034.6-50
Gunk Shot
Charge 1303.10.041.9-100
Gyro Ball
Charge 803.30.024.2-50
Heart Stamp
Charge 401.90.021.1-33
Heat Wave
Charge 9530.031.7-100
Heavy Slam
Charge 702.10.033.3-50
Hidden Power
Fast 151.510.010.015
Horn Attack
Charge 401.850.021.6-100
Charge 1102.70.040.7-100
Hydro Pump
Charge 1303.30.039.4-100
Hydro Pump (Blastoise)
Charge 904.50.020.0-100
Hyper Beam
Charge 1503.80.039.5-100
Hyper Fang
Charge 802.50.032.0-50
Ice Beam
Charge 903.30.027.3-50
Ice Punch
Charge 501.90.026.3-33
Ice Shard
Icy Wind
Charge 603.30.018.2-33
Iron Head
Charge 601.90.031.6-50
Iron Tail
Fast 151.16.413.67
Karate Chop
Fast 80.812.510.010
Leaf Blade
Charge 702.40.029.2-33
Fast 50.512.010.06
Low Kick
Fast 60.610.010.06
Low Sweep
Charge 401.90.021.1-33
Magnet Bomb
Charge 702.80.025.0-33
Mega Drain
Charge 902.20.040.9-100
Metal Claw
Fast 80.710.011.47
Mirror Coat
Charge 602.60.023.1-50
Charge 1303.90.033.3-100
Mud Bomb
Charge 552.30.023.9-33
Mud Shot
Fast 50.611.78.37
Mud Slap
Fast 151.48.610.712
Night Shade
Charge 602.60.023.1-50
Night Slash
Charge 502.20.022.7-33
Ominous Wind
Charge 502.30.021.7-33
Charge 1103.90.028.2-50
Charge 16040.040.0-100
Parabolic Charge
Fast 10110.010.010
Petal Blizzard
Charge 1102.60.042.3-100
Play Rough
Charge 902.90.031.0-50
Poison Fang
Charge 351.70.020.6-33
Poison Jab
Fast 100.88.812.57
Poison Sting
Fast 50.611.78.37
Fast 70.610.011.76
Powder Snow
Fast 6115.06.015
Power Gem
Charge 802.90.027.6-50
Power Whip
Charge 902.60.034.6-50
Charge 703.20.021.9-50
Charge 1002.80.035.7-100
Psycho Cut
Fast 50.613.38.38
Charge 652.70.024.1-33
Charge 1004.40.022.7-50
Quick Attack
Fast 80.812.510.010
Razor Leaf
Fast 1317.013.07
Charge 501.90.026.3-33
Sludge Bomb
Charge 802.30.034.8-50
Sludge Wave
Charge 1103.20.034.4-100
Fast 121.110.910.912
Solar Beam
Charge 1804.90.036.7-100
Fast 60.712.98.69
Fast 01.730.00.00
Steel Wing
Fast 110.87.513.86
Charge 551.70.032.4-50
Stone Edge
Charge 1002.30.043.5-100
Charge 352.20.015.9-33
Struggle Bug
Fast 151.510.010.015
Charge 602.20.027.3-50
Sucker Punch
Fast 70.711.410.08
Charge 602.80.021.4-50
Fast 50.510.010.05
Charge 1002.40.041.7-100
Thunder Punch
Charge 451.80.025.0-33
Thunder Shock
Fast 50.613.38.38
Charge 802.50.032.0-50
Charge 452.80.016.1-33
Vice Grip
Charge 351.90.018.4-33
Vine Whip
Fast 70.610.011.76
Volt Switch
Fast 202.310.98.725
Water Gun
Fast 50.510.010.05
Water Gun (Blastoise)
Fast 1016.010.06
Water Pulse
Charge 703.20.021.9-50
Wild Charge
Charge 902.60.034.6-50
Wing Attack
Fast 80.811.310.09
Charge 602.90.020.7-33
Wrap (Green/Pink)
Charge 451.60.028.1-33
Zap Cannon
Charge 1403.70.037.8-100
Zen Headbutt


Anonymous said...

What is the most CP you can get from any wild pokémon? Perhaps a percentage to be found? Also how can I know the possible moves a certain pokémon can be found with?

Anonymous said...

Are there plans to update this list? and to include damage rating? There are some moves (psyblast or some other psychic move) absent from your list.

Anonymous said...

I agree with ^^ It'd be nice to have damage. Maybe also optimal builds.

Anonymous said...

Can you separate basic attacks, their damage and who can use them, with another category for special attacks.

Unknown said...

What does the DPS column mean?

Pokemon Go DB said...

Hi Laura,

DPS stands for Damage Per Second. This is determined by the Move's Power and its cooldown (in seconds).

Unknown said...

Hi, please besides DPS, show EPS = energy per second, for those who like to spam specials.
Please separate fast attacks from special, and make it sortable from the header.
Maybe highlighting condition like wrap, draining kiss, dig has.
Also other sites have critical chance informaion, please include it.

Unknown said...

Thx for EPS figures :)
Please add special notes like attack first, attack next round, paralize target(wrap)

claribiere said...

Thanks for these explanations. What is Energy?

Unknown said...

Brine and Brick break links are mixed off

@Caroline, Energy buildes up by fast attacks, and used up by charge attacks.
A go for special charge attacks like warp, dig, high crit, knockdown, AoE, lower accuracy or speed.

Unknown said...

Please add a DPS/energy figure for Charge attacks.
I found that body slam is very energy/cooldown efficitent.

I made an excel, can I send it to you?

Alex aka 'nugjuice' said...

Thanks for the list and the site! One of my few go-to Pogo Sites :)

While I realize there's no way to totally compare any of these moves, I would want to add one caveat - that this is a fine discussion starter on which moves are best, but it's far from the end of the discussion. There almost needs to be an 'Attack DPS' and 'Defense DPS.'

Button mashing is cute in the suburbs I'm sure with easy gyms, but around here dodging is as critical as attacking. One missed dodge and that 3.3k Dragonite will wipe you out.

Having to dodge, along with the fact that enemies always attack every 1.5sec no matter what their main attack is, changes everything when considering move rankings. You not only need to consider dmg and cooldown, but 'how many attacks per 1.5 sec.' If you had 2 moves with identical dmg, one with a 0.5sec cd and one with a 1.0 sec cd, the 0.5sec CD would do 2x as much dmg. Factoring in the dodge time, that now goes to 3x dmg. Big boost for the quick, low dmg main attacks. The same is true for defenders, but reversed. If they're having to wait 1.5sec no matter what they just want to do as much dmg in one swing as possible.

The dodge part of the equation also changes the charge move discussion for offense/defense. On offense, charge moves like Twister might as well be labeled as 0 dps since you can't use them. Why risk getting hit with a Hyper Beam just so you can do a tiny bit of extra dmg? The only charge moves I use take 50% or 100% of the energy bar. Most everything else seems to be a waste of time.

Wow, so I just realized I wrote a novel that likely nobody will read/care about. But there it is. If you got this far, don't toss out a good mon just because he doesn't have the higher DPS moves. Things are often different on paper and in real life! Happy Hunting.

Looking forward to more updates in the future :) Thanks again

Anonymous said...

Farfetch'd has a Fast move type called "Cut" of "Normal" type, Power 12. This does not appear to be on the list.

Anonymous said...

I still have a few of the generation I pokemon I would love to have. The Magiccarp and a coupe of upgrades, Wartortie and Charmeleon is there still hope for me. I rarely get them.
Are we allowed to print any of the information you have provided on these. Like the listing of the pokemons?

Unknown said...

What is NRG?

Can you post the meaning of cat., Power, CD, EPS, DPS, NRG.
Correct me if I am wrong
Cat. = Category
Power = Power of the move
CD = Cool Down? How much you have to wait before attacking again?
EPS = Energy per second? lost or gained? should high eps be good or bad?
DPS = Damage per second. Damage done to other pokemon on a battle. The higher DPS the better damage the pokemon can do to other pokemon.

Anonymous said...

I don't see shadow claw or shadow ball

Anonymous said...

I think you skipped over the page with moves starting in "Rock" when you entered your list. Also, moves like Hex and Mud Shot with DPS 8.3 are missing. Super helpful, overall, though!!

Anonymous said...

Where are all the rock moves? Rock smash, rock throw, rock tomb, rock slide, etc.?

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