⬅ #067 Machoke#069 Bellsprout ➡
Pokedex Entry #068: Machamp is a Fighting Type Pokemon. It evolves from Machoke.
Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Species:Superpower Pokémon
Height:5′3″ (1.60m)
Weight:286.6 lbs (130.0 kg)
Machamp Base StatsMachamp Stat Rankings
Stamina:180Stamina:# 34
Attack:234Attack:# 18
Defense:162Defense:# 103
Max CP:2889CP:# 24
Overall:# 25
Machamp Moves
Machamp Fast Moves:Machamp Charge Moves:
Bullet PunchCounterClose CombatDynamic PunchHeavy Slam
Cooldown:0.9 sec0.9 secCooldown:2.3 sec2.7 sec2.1 sec
w/ STAB:10.016.7w/ STAB:54.441.733.3
Ideal Moveset for Machamp:
Move:CounterClose Combat
Category:Fast Charge
DPS (w/ STAB):16.754.4
Rank (w/ STAB):#20#3
Overall Rank:#245#24
*Machamp Legacy Moves
Legacy Fast Moves:Legacy Charge Moves:
Karate ChopCross ChopStone EdgeSubmission
Cooldown:0.8 secCooldown:1.5 sec2.3 sec2.2 sec
w/ STAB:12.5w/ STAB:41.743.534.1
*Machamp acquired before update may have a Legacy Move listed above. However, Legacy moves are no longer obtainable.
Machamp Locations
Fighting Offensive Type Effectiveness
Fighting Type Moves are Super Effective Against:
XFighting Type Moves are Not Very Effective Against:
Fighting Defensive Type Effectiveness
These Types are Not Very Effective Against Fighting Pokemon:
XThese Types are Super Effective Against Fighting Pokemon:
Machamp Evolution
Machamp Evolves FromMachampEvolves Into
Candy Required for Evolution-
⬅ #067 Machoke#069 Bellsprout ➡
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megamindAbz said...

I really want a machamp with good iv's and the moves bullet punch and cross chop

Jesus Gonzalez Gomez said...

I think its much better karate chop + cross chop.

Cause karate chop let you arrive faster to cross chop, and cross chop 25% crit chance benefix more with less seconds

Anonymous said...

It's better the karate chop due of the stab

Olivier renaud-cote said...

i got a 1831 machamp. level 27 with 53% iv. but he got karate+cross chop which is the best attack combo for him. i dont know if i should spend stardust on him to max him out. seems like a legitimate option against a few over used normal pokemon in the gyms (i.e pidgeot, snorlax)

Anonymous said...

I actually prefer Stone Edge as it's better against Dragonite, Gyarados, Arcanine, Exeggcutor and the legendaries whenever they come out. Cross Chop is better against Snorlax

Anonymous said...

This guy's standard attacks are really weak, they should buff karate chop

Anonymous said...

Sucks I evolved a Machoke with Cross Chop to get a Machamp with Submission. Most DPS charge move to the least. Yeah the CP went from ~900 to 1527 but such a huge DPS loss. Not sure how the CP change influences the DPS though so my disappointment might be unjustified.

Anonymous said...

just got one via evolution, cp1479 with karate chop/stone edge, a great moveset considering the machop line are a rare find over here.
only have obtained 23 machop and 3 machoke so far, they're arguably as rare as the kanto starters.

fighting/rock is only walled by nidoqueen and nidoking, however they're of little worry with the popularity of vaporeon and water types in general discouraging their use for gym defense.

stone edge has the highest crit rate in the game at 50%. no one seems to know the damage bonus of a crit yet, but it'll inflict big dents in lapras, gyarados and dragonite regardless.

karate chop needs a buff, under 10 DPS even with stab is pitiful. even a buff to an energy per use rate higher than that of low kick's would be appreciated. the fact that low kick gets ousted for bullet punch in its movepool is another blow to machamp's viability.
the fighting type in general needs more work in GO.

Anonymous said...

I have a 100% IV Machamp with Karate & Cross chop, 2146 CP at the moment - I'm lev 28, can max it higher but ran out of candy.

Anonymous said...

I also have a %100 IV Machamp, that has Karate Chop and Stone Edge. With a Rhydon and Golem who already have Stone Edge, it doesn't seem like he will be of much use. Still am glad I got what I got though.

Anonymous said...

an extension of my october 21 comment.
it turns out that critical hits are currently an inactive mechanic in GO. machamp's still worth hanging on to in case they reactivate it, it'll benefit greatly.

buffing karate chop is one other thing on my wishlist after moveset management. it struggles to leave a mark even on stuff weak to it, like snorlax. i imagine it best as becoming a fighting type version of psycho cut, but that's probably asking for too much.

bullet punch, however...niantic so far has done a poor job of translating priority moves to GO, both bullet punch and quick attack.
fury cutter and bug bite are excellent models to what priority moves should've been translated to in GO - high energy gain over damage.

Deli said...

Counter and dynamic Punch or counter and close combat... which one is better ???

Anonymous said...

Counter with dynamic punch has 10% higher synergistic DPS as compared with counter with close combat.

Anonymous said...

I have karate chop + Cross Chop (legacy moveset). Is new moveset better ?

Anonymous said...

Yes the new ones are better... the legacy that is good is the karate chop and stone edge... but counter with dynamic Punch or close combat are way better ...

Anonymous said...

Seeing as Bullet Punch / Heavy Slam is a possible moveset, this makes me worried for my perfect IV Machoke... I have no spawns around me so I'm only 1/4 the way towards evolving it... :X

Anonymous said...

i got my wish for a buff to karate chop, except a vastly superior fast fighting type move in counter came around and gave it a good knockout blow.

even then submission still remains trash, so my kchop/sub machamp is still with little merit. my kchop/s-edge one is only a little better than that.

i'm merely one machop catch away from another machamp. unfortunately machop seemed to have fell to roughly dratini's level of rarity over here after gen II. that and machamp basically being instantly ruined if it gets even 1 of the steel moves...

Anonymous said...

cp1714 male 91.1% counter/close combat.
i finally get a mono-fighting machamp with some merit, but the number crunchers from deep in the playerbase agree that dynapunch runs circles around close combat in damage output...

it's the variation of the thunder-bolt syndrome.
dynapunch is doing 225 in ~5.4 secs at the same energy cost clocomb is doing 125 in 2.3.
that's a 100 damage difference. clocomb's energy cost is just too steep for its damage, and that's why stuff like thunder, moonblast, and flash cannon among other cases are falling out of favor for their "lesser" counterparts when available.

but i can't be mad at it now. counter/clocomb machamp is tied with counter/clocomb heracross at #2 for best blissey buster, meaning it'll beat the pants out of anything else i've been using as blissey busters once i get it to lv.30.

hoping close combat gets a lovely damage buff for when it starts reducing the user's defense...

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