Pokémon Moves (Sorted by Energy per Second)

The following chart is a list of all Fast Moves & Charge Moves in Pokemon Go, sorted by Energy Per Second (EPS). Using Fast Moves will allow you to gain a certain amount of Energy per use, while using Charge Moves will deplete a certain amount of Energy per use.

Fast Moves Listed by EPS
Fury Cutter
Fast 30.47.51230.0
Bug Bite
Fast 50.4511.1715.6
Fast 60.512.0714.0
Dragon Breath
Fast 60.512.0714.0
Fast 50.510.0714.0
Fast 60.512.0714.0
Water Gun
Fast 60.512.0714.0
Fast 70.5413.0713.0
Mud Shot
Fast 60.5510.9712.7
Psycho Cut
Fast 70.5712.3712.3
Low Kick
Fast 50.68.3711.7
Thunder Shock
Fast 50.68.3711.7
Metal Claw
Fast 80.6312.7711.1
Vine Whip
Fast 70.6510.8710.8
Wing Attack
Fast 90.7512.079.3
Karate Chop
Fast 60.87.578.8
Fast 101.158.7108.7
Frost Breath
Fast 90.8111.178.6
Shadow Claw
Fast 110.9511.677.4
Poison Sting
Fast 60.5810.346.9
Feint Attack
Fast 121.0411.576.7
Fast 101.059.576.7
Fast 101.059.576.7
Mud Slap
Fast 151.3511.196.7
Poison Jab
Fast 121.0511.476.7
Fast 252.310.9156.5
Fast 121.110.976.4
Bullet Punch
Fast 101.28.375.8
Fast 70.710.045.7
Sucker Punch
Fast 70.710.045.7
Quick Attack
Fast 101.337.575.3
Rock Throw
Fast 121.368.875.1
Ice Shard
Fast 151.410.775.0
Rock Smash
Fast 151.4110.675.0
Razor Leaf
Fast 151.4510.374.8
Fire Fang
Fast 100.8411.944.8
Fast 151.519.974.6
Zen Headbutt
Fast 121.0511.443.8
Steel Wing
Fast 151.3311.343.0

Charge Moves Listed by EPS
Charge 2546.3-20-5.0
Disarming Voice
Charge 253.96.4-20-5.1
Icy Wind
Charge 253.86.6-20-5.3
Flame Wheel
Charge 404.68.7-25-5.4
Charge 705.812.1-33-5.7
Flame Charge
Charge 253.18.1-20-6.5
Charge 403.810.5-25-6.6
Ancient Power
Charge 353.69.7-25-6.9
Draining Kiss
Charge 252.88.9-20-7.1
Charge 353.410.3-25-7.4
Rock Tomb
Charge 303.48.8-25-7.4
Charge 252.79.3-20-7.4
Air Cutter
Charge 303.39.1-25-7.6
Water Pulse
Charge 353.310.6-25-7.6
Dazzling Gleam
Charge 554.213.1-33-7.9
Ominous Wind
Charge 303.19.7-25-8.1
Charge 55413.8-33-8.3
Poison Fang
Charge 252.410.4-20-8.3
Charge 30310.0-25-8.3
Flash Cannon
Charge 603.915.4-33-8.5
Aqua Jet
Charge 252.3510.6-20-8.5
Aerial Ace
Charge 302.910.3-25-8.6
Bubble Beam
Charge 302.910.3-25-8.6
Magnet Bomb
Charge 302.810.7-25-8.9
Night Slash
Charge 302.711.1-25-9.3
Dark Pulse
Charge 453.512.9-33-9.4
Ice Punch
Charge 453.512.9-33-9.4
Vice Grip
Charge 252.111.9-20-9.5
Mud Bomb
Charge 302.611.5-25-9.6
Charge 302.611.5-25-9.6
Drill Run
Charge 503.414.7-33-9.7
Rock Slide
Charge 503.215.6-33-10.3
Charge 252.410.4-25-10.4
Signal Beam
Charge 453.114.5-33-10.6
Shadow Ball
Charge 453.0814.6-33-10.7
Low Sweep
Charge 302.2513.3-25-11.1
Horn Attack
Charge 252.211.4-25-11.4
Power Gem
Charge 402.913.8-33-11.4
Bug Buzz
Charge 754.2517.6-50-11.8
Charge 151.78.8-20-11.8
Fire Punch
Charge 402.814.3-33-11.8
Flame Burst
Charge 302.114.3-25-11.9
Charge 302.114.3-25-11.9
Drill Peck
Charge 402.714.8-33-12.2
Charge 402.714.8-33-12.2
Charge 352.514.0-33-13.2
Ice Beam
Charge 653.6517.8-50-13.7
Seed Bomb
Charge 402.416.7-33-13.8
Thunder Punch
Charge 402.416.7-33-13.8
Dragon Pulse
Charge 653.618.1-50-13.9
Bone Club
Charge 251.615.6-25-15.6
Petal Blizzard
Charge 653.220.3-50-15.6
Hyper Fang
Charge 352.116.7-33-15.7
Charge 302.114.3-33-15.7
Charge 352.116.7-33-15.7
Iron Head
Charge 30215.0-33-16.5
Cross Poison
Charge 251.516.7-25-16.7
Charge 552.919.0-50-17.2
Play Rough
Charge 552.919.0-50-17.2
Leaf Blade
Charge 552.819.6-50-17.9
Charge 552.819.6-50-17.9
Charge 552.720.4-50-18.5
Sludge Bomb
Charge 552.621.2-50-19.2
Hyper Beam
Charge 120524.0-100-20.0
Solar Beam
Charge 1204.924.5-100-20.4
Brick Break
Charge 301.618.8-33-20.6
Aqua Tail
Charge 452.3519.1-50-21.3
Charge 1004.323.3-100-23.3
Charge 1004.223.8-100-23.8
Fire Blast
Charge 1004.124.4-100-24.4
Charge 854.120.7-100-24.4
Charge 1003.925.6-100-25.6
Heat Wave
Charge 803.821.1-100-26.3
Hydro Pump
Charge 903.823.7-100-26.3
Sludge Wave
Charge 703.420.6-100-29.4
Dragon Claw
Charge 351.621.9-50-31.3
Charge 803.225.0-100-31.3
Charge 803.225.0-100-31.3
Body Slam
Charge 401.5625.6-50-32.1
Stone Edge
Charge 803.125.8-100-32.3
Gunk Shot
Charge 65321.7-100-33.3
Power Whip
Charge 702.825.0-100-35.7
Cross Chop
Charge 60230.0-100-50.0


Anonymous said...

Thank you for all the work you're putting into this site, I've found it incredibly handy so far.

One thing that would be even handier is to have a column for STAB damage (which is +25% in this game), possibly just on the individual Pokémon pages, as I've found that some Pokémon's highest DPS moves aren't actually their highest, because another move is the same type as them and overtakes in DPS when STAB is added to it. Just a thought.

James Evans said...

I have not seen any info on STAB anywhere else. Can you provide a link where you have seen this confirmed. I have wondered about STAB in trying to coming up with the optimal moveset for each pokemon.

James Evans said...

Is there a way to make this list like an excel spreadsheet where you can click EPS and it will list them in order like they are currently listed, but also be able to click on DPS and see the list in order by highest DPS at top.

This is really a great resource.

James Evans said...

Decided to do some looking and

" STAB is present in the game, giving a 25% Bonus to an attack move. STAB stands for "Same Type Attack Bonus" and means if a Grass Pokemon uses a Grass move it will hit harder than if a Ground Pokemon used the same Grass move. This is a big deal confirmation."

So that is literally a game changer to me. Thanks for the post that made me look it up, I don't know the validity of that link but from the other things they have found if STAB is not present (though could be, I guess) it does seem to be what Niantic has planned for attacks

I suppose the most accurate DPS chart would include a column with STAB Power which would be base power times 1.25 at top and another new column STAB DPS.

James Evans said...

another source that has an explanation of how stab would work. STAB + Super Effective = 1.56 which is quite a bit more

basically 56 damage bonus with knowledge of typing, and getting optimal moves.

Adds a lot of life to the game if in the mode of evolving or capturing repeats many more times to get the "optimal"

And with the cap at 30 meaning that after 30 you won't catch a stronger CP pokemon than they highest cp that a lvl 30 could catch means the only real way to upgrade from that point is stardust and candy...

That is a lot of stockpiling candies and dust. I think the beginners guide would benefit greatly with this info. When I was at a park today I had to explain to about 5-10 players to not "power up" their pokemon before evolution.

One player in particular had 10 cp magikarp they have "powered up to cap" to make the best possible Gyarados... I was just like, "bummer man" and said I would in the future try and save that dust.
But in person I am just that, just another guy who thinks they know what the real deal is. It is hard without pen and paper to show some math, or a long form article that lends credibility without those it's hard to be overly convincing.

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