Pokémon Moves (Sorted by Energy per Second)

A Move in Pokemon Go is an attack used by Pokemon in battle. Each Pokemon can have two different moves at any given time. One move is designated as a Fast Move while the other is a Charge Move. During battle, you can either choose to Dodge an attack, use an Item or use a Fast/Charge Move.

A Charge Move deals more damage than a Quick Move, but requires Stamina to use.

A Fast Move deals less damage than a Charge Move, but restores Stamina when used.

Two Pokemon of the same species can have different Moves. For example, one wild Ekans may have Acid as its Fast Move and Mud Bomb as its Charge Move, while another Ekans may have Bite as its Fast Move and Wrap as its Charge Move.

This randomization of Moves really helps to add an element of uniqueness to the Pokemon captured in Pokemon Go. It is also interesting to note that some Moves can be both Charge and Fast Moves, such as the Move Acid.
All Move Types
The following is a Current List of all Pokemon Go Moves and Move Types:
Fast Moves Listed by EPS (Energy per Second)
Bug Bite
Fast 60.4513.3715.6
Fury Cutter
Fast 30.47.5615.0
Fast 60.512.0714.0
Dragon Breath
Fast 60.512.0714.0
Fast 100.520.0714.0
Fast 100.520.0714.0
Water Gun
Fast 100.520.0714.0
Fast 80.5414.8713.0
Mud Shot
Fast 120.5521.8712.7
Psycho Cut
Fast 150.5726.3712.3
Low Kick
Fast 50.68.3711.7
Thunder Shock
Fast 50.68.3711.7
Metal Claw
Fast 120.6319.0711.1
Vine Whip
Fast 100.6515.4710.8
Wing Attack
Fast 120.7516.079.3
Karate Chop
Fast 60.87.578.8
Fast 101.158.7108.7
Frost Breath
Fast 120.8114.878.6
Shadow Claw
Fast 160.9516.877.4
Poison Sting
Fast 60.5810.346.9
Feint Attack
Fast 121.0411.576.7
Fast 101.059.576.7
Fast 101.059.576.7
Mud Slap
Fast 61.354.496.7
Poison Jab
Fast 151.0514.376.7
Fast 152.36.5156.5
Fast 121.110.976.4
Bullet Punch
Fast 101.28.375.8
Fast 70.710.045.7
Sucker Punch
Fast 70.710.045.7
Quick Attack
Fast 101.337.575.3
Rock Throw
Fast 121.368.875.1
Ice Shard
Rock Smash
Fast 51.413.575.0
Razor Leaf
Fast 151.4510.374.8
Fire Fang
Fast 70.848.344.8
Fast 121.517.974.6
Zen Headbutt
Fast 151.0514.343.8
Steel Wing
Fast 151.3311.343.0
Charge Moves Listed by EPS (Energy per Second)
Charge 1543.8-20-5.0
Disarming Voice
Charge 203.95.1-20-5.1
Icy Wind
Charge 153.83.9-20-5.3
Flame Wheel
Charge 354.67.6-25-5.4
Charge 455.87.8-33-5.7
Flame Charge
Charge 253.18.1-20-6.5
Charge 353.89.2-25-6.6
Ancient Power
Charge 303.68.3-25-6.9
Draining Kiss
Charge 152.85.4-20-7.1
Charge 303.48.8-25-7.4
Rock Tomb
Charge 253.47.4-25-7.4
Charge 152.75.6-20-7.4
Air Cutter
Charge 253.37.6-25-7.6
Water Pulse
Charge 303.39.1-25-7.6
Dazzling Gleam
Charge 454.210.7-33-7.9
Ominous Wind
Charge 253.18.1-25-8.1
Charge 3548.8-33-8.3
Poison Fang
Charge 152.46.3-20-8.3
Charge 2538.3-25-8.3
Flash Cannon
Charge 553.914.1-33-8.5
Aqua Jet
Charge 152.356.4-20-8.5
Aerial Ace
Charge 252.98.6-25-8.6
Bubble Beam
Charge 252.98.6-25-8.6
Magnet Bomb
Charge 252.88.9-25-8.9
Night Slash
Charge 252.79.3-25-9.3
Dark Pulse
Charge 453.512.9-33-9.4
Ice Punch
Charge 453.512.9-33-9.4
Vice Grip
Charge 152.17.1-20-9.5
Mud Bomb
Charge 252.69.6-25-9.6
Charge 252.69.6-25-9.6
Drill Run
Charge 403.411.8-33-9.7
Rock Slide
Charge 403.212.5-33-10.3
Charge 202.48.3-25-10.4
Signal Beam
Charge 353.111.3-33-10.6
Shadow Ball
Charge 403.0813.0-33-10.7
Low Sweep
Charge 252.2511.1-25-11.1
Horn Attack
Charge 202.29.1-25-11.4
Power Gem
Charge 402.913.8-33-11.4
Bug Buzz
Charge 504.2511.8-50-11.8
Charge 151.78.8-20-11.8
Fire Punch
Charge 352.812.5-33-11.8
Flame Burst
Charge 252.111.9-25-11.9
Charge 252.111.9-25-11.9
Drill Peck
Charge 302.711.1-33-12.2
Charge 402.714.8-33-12.2
Charge 402.516.0-33-13.2
Ice Beam
Charge 503.6513.7-50-13.7
Seed Bomb
Charge 302.412.5-33-13.8
Thunder Punch
Charge 402.416.7-33-13.8
Dragon Pulse
Charge 503.613.9-50-13.9
Bone Club
Charge 201.612.5-25-15.6
Petal Blizzard
Charge 503.215.6-50-15.6
Hyper Fang
Charge 352.116.7-33-15.7
Charge 302.114.3-33-15.7
Charge 302.114.3-33-15.7
Iron Head
Charge 40220.0-33-16.5
Cross Poison
Charge 201.513.3-25-16.7
Charge 502.917.2-50-17.2
Play Rough
Charge 502.917.2-50-17.2
Leaf Blade
Charge 452.816.1-50-17.9
Charge 502.817.9-50-17.9
Charge 502.718.5-50-18.5
Sludge Bomb
Charge 502.619.2-50-19.2
Hyper Beam
Charge 70514.0-100-20.0
Solar Beam
Charge 654.913.3-100-20.4
Brick Break
Charge 301.618.8-33-20.6
Aqua Tail
Charge 502.3521.3-50-21.3
Charge 654.315.1-100-23.3
Charge 604.214.3-100-23.8
Fire Blast
Charge 604.114.6-100-24.4
Charge 604.114.6-100-24.4
Charge 603.915.4-100-25.6
Heat Wave
Charge 603.815.8-100-26.3
Hydro Pump
Charge 603.815.8-100-26.3
Sludge Wave
Charge 603.417.6-100-29.4
Dragon Claw
Charge 401.625.0-50-31.3
Charge 603.218.8-100-31.3
Charge 553.217.2-100-31.3
Body Slam
Charge 501.5632.1-50-32.1
Stone Edge
Charge 553.117.7-100-32.3
Gunk Shot
Charge 60320.0-100-33.3
Power Whip
Charge 602.821.4-100-35.7
Cross Chop
Charge 55227.5-100-50.0


Anonymous said...

Thank you for all the work you're putting into this site, I've found it incredibly handy so far.

One thing that would be even handier is to have a column for STAB damage (which is +25% in this game), possibly just on the individual Pokémon pages, as I've found that some Pokémon's highest DPS moves aren't actually their highest, because another move is the same type as them and overtakes in DPS when STAB is added to it. Just a thought.

James Evans said...

I have not seen any info on STAB anywhere else. Can you provide a link where you have seen this confirmed. I have wondered about STAB in trying to coming up with the optimal moveset for each pokemon.

James Evans said...

Is there a way to make this list like an excel spreadsheet where you can click EPS and it will list them in order like they are currently listed, but also be able to click on DPS and see the list in order by highest DPS at top.

This is really a great resource.

James Evans said...

Decided to do some looking and

" STAB is present in the game, giving a 25% Bonus to an attack move. STAB stands for "Same Type Attack Bonus" and means if a Grass Pokemon uses a Grass move it will hit harder than if a Ground Pokemon used the same Grass move. This is a big deal confirmation."

So that is literally a game changer to me. Thanks for the post that made me look it up, I don't know the validity of that link but from the other things they have found if STAB is not present (though could be, I guess) it does seem to be what Niantic has planned for attacks

I suppose the most accurate DPS chart would include a column with STAB Power which would be base power times 1.25 at top and another new column STAB DPS.

James Evans said...

another source that has an explanation of how stab would work. STAB + Super Effective = 1.56 which is quite a bit more

basically 56 damage bonus with knowledge of typing, and getting optimal moves.

Adds a lot of life to the game if in the mode of evolving or capturing repeats many more times to get the "optimal"

And with the cap at 30 meaning that after 30 you won't catch a stronger CP pokemon than they highest cp that a lvl 30 could catch means the only real way to upgrade from that point is stardust and candy...

That is a lot of stockpiling candies and dust. I think the beginners guide would benefit greatly with this info. When I was at a park today I had to explain to about 5-10 players to not "power up" their pokemon before evolution.

One player in particular had 10 cp magikarp they have "powered up to cap" to make the best possible Gyarados... I was just like, "bummer man" and said I would in the future try and save that dust.
But in person I am just that, just another guy who thinks they know what the real deal is. It is hard without pen and paper to show some math, or a long form article that lends credibility without those it's hard to be overly convincing.


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